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August 25, 2021 / Rating: 4.8 / Views: 525

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Fnaf 1 mfa file download

I decompiled FNAF 1 to learn how the game is programmed, so I thought I'd share some of the things I found. No one has really done a more through post, so I wanted to do that. I was able to see everything because the decompiler tool didn't mess up (thankfully) and I opened it in Clickteam Fusion 2.5 instead of Multimedia Fusion 2. I figured out how the AI, power, clock, and more mechanics work. I also found some unused stuff, including the remnants of the lives system. If you want more detail as to how certain mechanics work, here's the notes I used to figure out what most stuff in the game does. Also, here's some more notes about what sounds play on what audio channels and when their volume levels change. It's what I had (I don't even know how/if I can get the latest version from Desura) and most other people have decompiled v1.131, so maybe we can figure out exactly what was changed by comparing them. If you have any questions, post them and I'll do my best to answer them. I suppose I understand the concepts, but I have a amateurish question. How does Scott know what variables account for the boxes with black lines through them? They seemed to be reused multiple places in the code. Sorry if I didn't explain my question well, I'm only beginning to study programming. Well, when he's set to move as I explained, he advances his progress number by 1 until he leaves Pirate Cove (stage 3). Once he does, a value starts counting up by 1 each tick. If 1500 ticks, or 25 seconds, goes by, Foxy attacks. So if I read this right, every couple of seconds, each character makes a random check against their AI level in order to advance toward the office. If the West Hall camera is watched between Foxy leaving Pirate Cove and attacking, the animation of him running down the hall plays and he attacks about 1.7 seconds after the animation started. So does that mean on 20/20/20/20 mode each character advances on every check? So for example, level 20 bonnie moves every 4 seconds and freddy every 3? How does it decide where they go when you slam the door on them? Yes, they move every time they're checked because the random number selected is always less than or equal to 20. Deciding where they move to is independent of activity level. For example, Bonnie always goes to the Dining Area when he's blocked from entering the Office. I decompiled FNAF 1 to learn how the game is programmed, so I thought I'd share some of the things I found. No one has really done a more through post, so I wanted to do that. I was able to see everything because the decompiler tool didn't mess up (thankfully) and I opened it in Clickteam Fusion 2.5 instead of Multimedia Fusion 2. I figured out how the AI, power, clock, and more mechanics work. I also found some unused stuff, including the remnants of the lives system. If you want more detail as to how certain mechanics work, here's the notes I used to figure out what most stuff in the game does. Also, here's some more notes about what sounds play on what audio channels and when their volume levels change. It's what I had (I don't even know how/if I can get the latest version from Desura) and most other people have decompiled v1.131, so maybe we can figure out exactly what was changed by comparing them. If you have any questions, post them and I'll do my best to answer them. I suppose I understand the concepts, but I have a amateurish question. How does Scott know what variables account for the boxes with black lines through them? They seemed to be reused multiple places in the code. Sorry if I didn't explain my question well, I'm only beginning to study programming. Well, when he's set to move as I explained, he advances his progress number by 1 until he leaves Pirate Cove (stage 3). Once he does, a value starts counting up by 1 each tick. If 1500 ticks, or 25 seconds, goes by, Foxy attacks. So if I read this right, every couple of seconds, each character makes a random check against their AI level in order to advance toward the office. If the West Hall camera is watched between Foxy leaving Pirate Cove and attacking, the animation of him running down the hall plays and he attacks about 1.7 seconds after the animation started. So does that mean on 20/20/20/20 mode each character advances on every check? So for example, level 20 bonnie moves every 4 seconds and freddy every 3? How does it decide where they go when you slam the door on them? Yes, they move every time they're checked because the random number selected is always less than or equal to 20. Deciding where they move to is independent of activity level. For example, Bonnie always goes to the Dining Area when he's blocked from entering the Office.

date: 25-Aug-2021 22:02next


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